![]() Although generally recorded on an emulator, TASes can be played back on original console hardware by sending inputs into the console's controller ports. The run is recorded as a series of controller inputs intended to be fed back to the game in sequence. These tools are designed to remove restrictions imposed by human reflexes and allow for optimal gameplay. According to TASVideos, common examples of tools include advancing the game frame-by-frame to play the game more precisely, retrying parts of the run using savestates, and hex editing. Tool-assisted speedrunsĮxample tool-assisted speedrun input file, showing which buttons will be pressed at which point in the sequenceĪ tool-assisted speedrun (TAS) is a speedrun that uses emulation software and tools to create a "theoretically perfect playthrough". When speedrunning moved away from Twin Galaxies towards independent online leaderboards, their use became increasingly common. The use of glitches and sequence breaks in speedruns was historically not allowed, per the rules of Twin Galaxies' early leaderboards. ![]() Several speedruns use a "credits warp", a category of glitch that causes the game's credits sequence to play, which may require arbitrary code execution. In some games, arbitrary code execution exploits may be possible, allowing players to write their own code into the game's memory. Some people, called glitch-hunters, choose to focus on finding glitches that will be useful to speedrunners. Video game glitches may be used to achieve sequence breaks, or may be used for other purposes, such as skipping cutscenes and increasing the player's speed or damage output. Skipping a part of a video game that is normally required for progression is referred to as sequence breaking, a term first used in reference to the 2002 action-adventure game Metroid Prime. A route may involve skipping one or more important items or sections. Routing is the act of developing an optimal sequence of actions and stages in a video game. Routing is considered a fundamental process in speedrunning. Methodology Gameplay strategies Speedrunners often use glitches to their advantage Speedruns are sometimes showcased at marathon events, which are gaming conventions that feature multiple people performing speedruns in a variety of games. Videos and livestreams of speedruns are shared via the internet on media sites such as YouTube and Twitch. ![]() Racing between two or more speedrunners is also a popular form of competition. Many online communities develop around speedrunning specific games community leaderboard rankings for individual games form the primary competitive metric for speedrunning. Tool-assisted speedrunning is a sub-category of speedrunning that uses emulation software to slow the game down and create a precisely controlled sequence of inputs. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit glitches that allow sections to be skipped or completed more quickly than intended. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. For other uses, see Speedrun (disambiguation). ![]()
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